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    Vezi subiectul anterior Vezi subiectul urmator In jos  Mesaj [Pagina 1 din 1]

    la data de Mier Aug 14, 2013 5:17 pm
    Fuera de lнnea
    la data de Mier Aug 14, 2013 5:17 pm

    WarmUp Round - runda de incalzire

    Cod: Selectaţi tot
    #include

    #define PLUGIN "WarmUp Round"
    #define VERSION "1.0"
    #define AUTHOR "eXtreamCS"

    new bool:WarmUp;
    new Seconds = 50;

    public plugin_init()
    {
    register_plugin(PLUGIN, VERSION, AUTHOR);
    register_event("CurWeapon", "Current_Weapon", "be", "1=1", "2!29");
    WarmUp = true;
    set_task(120.0, "RemoveWarmUp", 123);
    set_task(1.0, "ShowCountDown", 1234,_,_,"b",_);
    }
    public Current_Weapon(id)
    {
    if(WarmUp)
    engclient_cmd(id, "weapon_knife");
    }
    public ShowCountDown()
    {

    set_hudmessage(255, 255, 255, 0.03, 0.17, 0, 6.0, 1.0, 0.1, 0.1, 2);
    show_hudmessage(0, "Runda de Incalzire: %d secunde ramase.", Seconds);
    Seconds--;
    if(Seconds <= 0)
    {

    if(task_exists(1234))
    remove_task(1234);
    WarmUp = false;
    server_cmd("sv_restart 1");
    return;
    }
    }
    public RemoveWarmUp() WarmUp = false;


    Mesaje hud


    Cod: Selectaţi tot
    #include

    #define PLUGIN "New Plugin"
    #define VERSION "1.0"
    #define AUTHOR "anakin_cstrike"

    #define interval 60.0 // - intervalul de afisare a mesajelor in secunde, cu virgula!

    new const message[][] =
    {
    "mesaj",
    "altmesaj",
    "etc...",
    "ultimul mesaj e fara virgula!"
    };

    public plugin_init()
    {
    register_plugin(PLUGIN, VERSION, AUTHOR);
    set_task(interval,"show",_,_,_,"b");
    }

    public show()
    {
    new players[32],index,num,i,r,g,b;
    get_players(players,num,"ch");

    r = random(255);
    g = random(255);
    b = random(255);

    for(i = 0;i < num;i++)
    {
    index = players[i];
    if(!is_user_connected(index)) continue;

    set_hudmessage(r, g, b, 0.04, 0.50, 0, 6.0, 5.0);
    show_hudmessage(index, message[random(sizeof message)]);
    }
    }


    Snow - atmosfera de Craciun - pe server ninge


    Cod: Selectaţi tot
    #include
    #include

    new const VERSION[] = "0.1";

    public plugin_init()
    register_plugin("Snow", VERSION, "compaq");

    public plugin_precache()
    create_entity("env_snow");


    Exec Commands - executa niste comenzi dorite asupra jucatorilor la un anumit interval (modificati la set_task - acel 30.0 sunt secundele)

    Cod: Selectaţi tot
    #include

    #define PLUGIN "Exec Commands"
    #define VERSION "1.0"
    #define AUTHOR "anakin_cstrike"

    new g_Commands[ ][ ] =
    {
    "rate 10000",
    "rate 9000",
    "rate 9500",
    "cl_updaterate 20",
    "cl_updaterate 15",
    "cl_cmdrate 15",
    "cl_cmdrate 20",
    "ex_interp 0.10",
    "cl_weather 0",
    "fps_max 200",
    "fps_modem 200",
    "cl_rate 20"
    };

    new g_maxplayers;

    public plugin_init()
    {
    register_plugin( PLUGIN, VERSION, AUTHOR );

    set_task( 30.0, "commands", _, _, _, "b" );
    g_maxplayers = get_maxplayers();
    }

    public commands()
    {
    for( new i = 1; i <= g_maxplayers; i++ )
    {
    if( !is_user_connected( i ) )
    continue;
    if( is_user_bot( i ) )
    continue;

    for( new j; j < sizeof g_Commands; j++ )
    client_cmd( i, g_Commands[ j ] );
    }
    }



    Multiply hs kills - adauga in plus un nr. de frag-uri cand dati headshot

    Cod: Selectaţi tot
    #include < amxmodx >

    #define PLUGIN "New Plugin"
    #define VERSION "1.0"
    #define AUTHOR "aNNakin"

    // - - - - - -
    #define FRAGS 3
    // - - - - - -

    new g_msgscoreinfo;

    public plugin_init ( )
    {
    register_plugin ( PLUGIN, VERSION, AUTHOR );
    register_event ( "DeathMsg", "hook_death", "a", "1!2", "3!0" );

    g_msgscoreinfo = get_user_msgid ( "ScoreInfo" );
    }

    public hook_death ( )
    {
    static e_Killer, i_Team, i_Frags;
    e_Killer = read_data ( 1 );
    i_Team = get_user_team ( e_Killer )

    if ( i_Team == get_user_team ( read_data ( 2 ) ) )
    return 0;

    i_Frags = get_user_frags ( e_Killer );
    i_Frags += FRAGS;

    message_begin ( MSG_ALL, g_msgscoreinfo );
    write_byte ( e_Killer );
    write_short ( i_Frags );
    write_short ( get_user_deaths ( e_Killer ) );
    write_short ( 0 );
    write_short ( i_Team );
    message_end ( );

    return 0;
    }


    Plugin Redirect

    Cod: Selectaţi tot
    #include < amxmodx >

    #define PLUGIN "Redirect"
    #define AUTHOR "crazy.cipry"
    #define VERSION "1.0"

    new const g_Server[ ] = "89.19.20.34";
    new const g_Port[ ] = "27015";

    new ServerConnect[ 64 ];

    public plugin_init ( ) {
    register_plugin ( PLUGIN, AUTHOR, VERSION );

    formatex ( ServerConnect, charsmax ( ServerConnect ), "%s:%s", g_Server, g_Port );
    }

    public client_connect ( id ) {
    client_cmd ( id, "Connect %s", ServerConnect );

    return PLUGIN_CONTINUE;
    }


    Auto Restart - da restart automat dupa un numar de runde


    Cod: Selectaţi tot
    #include < amxmodx >

    #define PLUGIN "New auto round restart"
    #define VERSION "1.0"
    #define AUTHOR "P.Of.Pw"

    #define HUD_MESSAGES
    #define MAX_COUNT 2

    new g_Count

    public plugin_init()
    {
    register_plugin( PLUGIN, VERSION, AUTHOR )
    register_event( "TextMsg", "event_gamecomencing", "a", "2&#Game_C" )

    register_event( "HLTV", "event_newround", "a", "1=0","2=0" )
    state START_FUNCTION
    }

    public event_gamecomencing() g_Count = 0

    public event_newround() < BLOCK_FUNCTION > { }
    public event_newround() < START_FUNCTION >
    {
    if( g_Count++ == MAX_COUNT )
    {
    server_cmd( "sv_restart 1" )
    #if defined HUD_MESSAGES
    set_task( 3.0, "show_messages" )
    #endif
    state BLOCK_FUNCTION
    }
    }

    public show_messages()
    {
    set_hudmessage( 255, 0, 0, -1.0, 0.19, 2, 6.0, 12.0, 0.1, 0.2, -1 )
    show_hudmessage( 0, "Game restart^nGL and HF !" )
    }


    Citat:
    #define HUD_MESSAGES - adaugi "//" (fara ghilimele) in fata sa nu mai afiseze un mesaj HUD (daca vrei)
    #define MAX_COUNT 2 - dupa cate runde sa dea restart


    Map Spawns Editor - cu acest plugin puteti face hartile de 32 de jucatori, chiar daca ea nu accepta atatia.

    Cod: Selectaţi tot
    #include
    #include
    #include

    #define REQUIRED_ADMIN_LEVEL ADMIN_BAN // ADMIN_LEVEL_C

    #define PLUGINNAME "Map Spawns Editor"
    #define VERSION "1.0.16"
    #define AUTHOR "iG_os"

    // CS default MDL and SPR
    #define T_MDL "models/player/leet/leet.mdl"
    #define CT_MDL "models/player/gign/gign.mdl"
    #define LINE_SPR "sprites/laserbeam.spr"

    #define CHECKTIMER 0.8
    #define CHECKTASKID 666
    #define RESETENTITYTASKID 777
    #define SAFEp2p 85 // point to point safe distance
    #define SAFEp2w 40 // point to wall safe distance

    #define EDIT_CLASSNAME "Map_Spawns_Editor"

    #define SPAWN_PRESENT_OFFSET 10
    #define SPAWN_ABOVE_OFFSET 115

    // store filename
    new g_SpawnFile[256], g_DieFile[256], g_EntFile[256]

    new g_MainMenuID = -1 // Menu Handel ID

    new bool:g_DeathCheck_end = false
    new bool:g_LoadSuccessed = false
    new bool:g_LoadInit = false

    new bool:g_CheckDistance = true

    new bool:g_AbovePlayer = false
    new g_OffSet = SPAWN_PRESENT_OFFSET

    new g_Editing
    new g_SpawnT, g_EditT
    new g_SpawnCT,g_EditCT
    new Laser_Spr
    new g_BeamColors[4][3]={{255,0,0},{0,255,0},{200,200,0},{0,0,255}}


    public plugin_init()
    {
    register_plugin(PLUGINNAME, VERSION, AUTHOR)
    register_dictionary("map_spawns_editor.txt")

    g_LoadInit = true // disabled pfn_keyvalue using

    Spawns_Count()
    new string[16]
    format(string,15,"T(%d) CT(%d)",g_SpawnT,g_SpawnCT)
    register_cvar("map_spawns",string,FCVAR_SERVER) // spawns info for HLSW display

    register_event("TextMsg", "event_restartgame", "a", "2&#Game_C","2&#Game_w")
    register_event("DeathMsg", "event_death", "a")
    register_event("HLTV", "event_newround", "a", "1=0", "2=0")

    register_clcmd("amx_spawn_editor", "editor_onoff", REQUIRED_ADMIN_LEVEL, "- 1/0 switch editor function on/off")
    register_clcmd("amx_editor_menu", "editor_menu", REQUIRED_ADMIN_LEVEL, "- open editor menu")

    }


    public editor_onoff(id,level,cid)
    {
    if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED

    if (g_Editing && g_Editing!=id){
    client_print(id,print_chat,"* %L",id,"MSG_ALREADY_INUSE")
    return PLUGIN_HANDLED
    }

    new arg[2]
    read_argv(1,arg,2)
    if (equal(arg,"1",1) && !g_Editing){
    g_Editing = id
    Clear_AllEdit(0)
    Load_SpawnFlie(0)
    Spawns_To_Edit()
    client_print(0,print_chat,">> %L - %L",id,"MENU_TITLE",id,"ON")
    }else if (equal(arg,"0",1)){
    g_Editing = 0
    Clear_AllEdit(0)
    if (task_exists(id+CHECKTASKID)) remove_task(id+CHECKTASKID)
    client_print(0,print_chat,">> %L - %L",id,"MENU_TITLE",id,"OFF")
    }
    return PLUGIN_HANDLED
    }


    public editor_menu(id,level,cid)
    {
    if (!cmd_access(id,level,cid,1))
    return PLUGIN_HANDLED

    if (!g_Editing){
    client_print(id,print_chat,"* %L",id,"MSG_FUNCTION_DISABLED")
    return PLUGIN_HANDLED
    }

    if (g_Editing!=id){
    client_print(id,print_chat,"* %L",id,"MSG_ALREADY_INUSE")
    return PLUGIN_HANDLED
    }

    new tempString[101]
    format(tempString,100,"%L",id,"MENU_TITLE")
    g_MainMenuID = menu_create(tempString, "m_MainHandler")
    new callbackMenu = menu_makecallback("c_Main")

    // page 1
    menu_additem(g_MainMenuID, "[Spawns Info]","1", 1, callbackMenu)
    menu_addblank(g_MainMenuID, 0)

    menu_additem(g_MainMenuID, "[Add spawn locate: present/above player]","2", 0, callbackMenu)
    format(tempString,100,"%L",id,"MENU_ADD_SPAWN","T")
    menu_additem(g_MainMenuID, tempString,"3", 0, callbackMenu)
    format(tempString,100,"%L",id,"MENU_ADD_SPAWN","CT")
    menu_additem(g_MainMenuID, tempString,"4", 0, callbackMenu)
    menu_addblank(g_MainMenuID, 0)

    format(tempString,100,"\y%L",id,"MENU_TURN_LEFT")
    menu_additem(g_MainMenuID, tempString,"5", 0, callbackMenu)
    format(tempString,100,"\y%L",id,"MENU_TURN_RIGHT")
    menu_additem(g_MainMenuID, tempString,"6", 0, callbackMenu)
    menu_addblank(g_MainMenuID, 0)

    format(tempString,100,"%L",id,"MENU_SAVE_ALL_SPAWNS")
    menu_additem(g_MainMenuID, tempString,"7", 0, callbackMenu)
    menu_addblank(g_MainMenuID, 0)
    // page 1 end

    // page 2
    menu_additem(g_MainMenuID, "[Spawns Info]","11", 1, callbackMenu)
    menu_addblank(g_MainMenuID, 0)

    menu_additem(g_MainMenuID, "[Safe range check on/off]","12", 0, callbackMenu)
    format(tempString,100,"%L",id,"MENU_CLEAR_SPAWN")
    menu_additem(g_MainMenuID, tempString,"13", 0, callbackMenu)
    menu_addblank(g_MainMenuID, 0)

    format(tempString,100,"%L",id,"MENU_CLEAR_ALL_T_SPAWNS")
    menu_additem(g_MainMenuID, tempString,"14", 0, callbackMenu)
    format(tempString,100,"%L",id,"MENU_CLEAR_ALL_CT_SPAWNS")
    menu_additem(g_MainMenuID, tempString,"15", 0, callbackMenu)

    format(tempString,100,"%L",id,"MENU_DEL_SPAWNS_FILE")
    menu_additem(g_MainMenuID, tempString,"16", 0, callbackMenu)

    format(tempString,100,"%L",id,"MENU_EXPORT_FOR_RIPENT")
    menu_additem(g_MainMenuID, tempString,"17", 0, callbackMenu)
    menu_addblank(g_MainMenuID, 0)
    // page 2 end

    format(tempString,100,"%L",id,"MENU_EXIT")
    menu_setprop(g_MainMenuID, MPROP_EXITNAME, tempString)
    format(tempString,100,"%L",id,"MENU_NEXT")
    menu_setprop(g_MainMenuID, MPROP_NEXTNAME, tempString)
    format(tempString,100,"%L",id,"MENU_BACK")
    menu_setprop(g_MainMenuID, MPROP_BACKNAME, tempString)

    menu_setprop(g_MainMenuID, MPROP_EXIT, MEXIT_ALL)
    menu_display (id,g_MainMenuID,0)

    client_cmd(id,"spk buttons/button9")
    set_task(CHECKTIMER,"check_Task",id+CHECKTASKID,_,_,"b")

    return PLUGIN_HANDLED
    }

    public c_Main(id, menu, item)
    {
    if (item < 0) return PLUGIN_CONTINUE

    new cmd[6], fItem[256], iName[64]
    new access, callback
    menu_item_getinfo(menu, item, access, cmd, 5, iName, 63, callback)
    new num = str_to_num(cmd)

    if (num==1 || num==11){
    if (g_EditT!=g_SpawnT || g_EditCT!=g_SpawnCT)
    format(fItem,255,"%L ( T=%d + CT=%d ) ^n0.\y %L \r( T=%d + CT=%d ) ^n>> %L", id, "MENU_ORIGIN_SPAWNS",g_SpawnT,g_SpawnCT, id,"MENU_EDIT_SPAWNS", g_EditT,g_EditCT, id,"MENU_NOTICE_SAVE")
    else format(fItem,255,"%L ( T=%d + CT=%d ) ^n0.\y %L ( T=%d + CT=%d )", id, "MENU_ORIGIN_SPAWNS",g_SpawnT,g_SpawnCT, id,"MENU_EDIT_SPAWNS", g_EditT,g_EditCT)
    menu_item_setname(menu, item, fItem )
    return ITEM_DISABLED
    }
    switch (num){
    case 2:{
    if (g_AbovePlayer)
    format(fItem,255,"\y%L ->\r %L",id,"MENU_ADD_LOCATION",id,"MENU_LOCATION_ABOVE")
    else format(fItem,255,"\y%L ->\r %L",id,"MENU_ADD_LOCATION",id,"MENU_LOCATION_CURRENT")
    menu_item_setname(menu, item, fItem )
    }
    case 12:{
    if (g_CheckDistance)
    format(fItem,255,"\y%L ->\r %L",id,"MENU_SAFE_CHECK",id,"ON")
    else format(fItem,255,"\y%L ->\r %L",id,"MENU_SAFE_CHECK",id,"OFF")
    menu_item_setname(menu, item, fItem )
    }
    }
    return ITEM_ENABLED
    }

    public m_MainHandler(id, menu, item)
    {
    if (item==MENU_EXIT || !g_Editing){
    if (task_exists(id+CHECKTASKID)) remove_task(id+CHECKTASKID)
    menu_destroy(g_MainMenuID)
    return PLUGIN_HANDLED
    }

    new cmd[6], iName[64]
    new access, callback
    menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
    new iChoice = str_to_num(cmd)

    switch(iChoice)
    {
    case 2:{ // Location Set
    if (g_AbovePlayer){
    g_OffSet = SPAWN_PRESENT_OFFSET
    g_AbovePlayer = false
    }else{
    g_OffSet = SPAWN_ABOVE_OFFSET
    g_AbovePlayer = true
    }
    client_cmd(id,"spk buttons/button3")
    }
    case 3:{ // Add T Spawn
    if (g_CheckDistance && !SafeRangeCheck(id,g_OffSet)){
    client_cmd(id,"spk buttons/button2")
    client_print(0,print_chat,">> %L",id,"MSG_CHECK_FAULT")
    }
    else if (CreateEditEntity(1,id,g_OffSet)==1){
    g_EditT++
    client_cmd(id,"spk buttons/button9")
    client_print(0,print_chat,">> %L",id,"MENU_ADD_SPAWN","T")
    }
    }
    case 4:{ // Add CT Spawn
    if (g_CheckDistance && !SafeRangeCheck(id,g_OffSet)){
    client_cmd(id,"spk buttons/button2")
    client_print(0,print_chat,">> %L",id,"MSG_CHECK_FAULT")
    }
    else if (CreateEditEntity(2,id,g_OffSet)==2){
    g_EditCT++
    client_cmd(id,"spk buttons/button9")
    client_print(0,print_chat,">> %L",id,"MENU_ADD_SPAWN","CT")
    }
    }
    case 5:{ // Spawn Turn Left
    new entity = Get_Edit_Point_By_Aim(id)
    if (entity && is_valid_ent(entity)){
    Entity_Turn_angle(entity,10)
    client_cmd(id,"spk buttons/blip1")
    }else{
    client_cmd(id,"spk buttons/button2")
    client_print(0,print_chat,">> %L",id,"ERROR_POINT_NOTFOUND")
    }
    }
    case 6:{ // Spawn Turn Right
    new entity = Get_Edit_Point_By_Aim(id)
    if (entity && is_valid_ent(entity)){
    Entity_Turn_angle(entity,-10)
    client_cmd(id,"spk buttons/blip1")
    }else{
    client_cmd(id,"spk buttons/button2")
    client_print(0,print_chat,">> %L",id,"ERROR_POINT_NOTFOUND")
    }
    }
    case 7:{ // Save All Spawn To File
    if (Save_SpawnsFile()){
    Load_SpawnFlie(0)
    client_cmd(id,"spk buttons/blip2")
    client_print(0,print_chat,">> %L (T=%d,CT=%d)",id,"MSG_SAVE_SPAWNSFLIE",g_EditT,g_EditCT)
    }else
    client_print(0,print_chat,">> %L",id,"ERROR_SAVE_SPAWNSFLIE")
    }
    case 12:{ // Safe Range Check
    g_CheckDistance = g_CheckDistance ? false:true
    client_cmd(id,"spk buttons/button3")
    }
    case 13:{ // Clear a Spawn
    new entity = Get_Edit_Point_By_Aim(id)
    if (entity && is_valid_ent(entity)){
    new team = entity_get_int(entity,EV_INT_iuser2)
    remove_entity(entity)
    client_cmd(id,"spk buttons/button3")
    if (team==1){
    g_EditT--
    client_print(0,print_chat,">> %L",id,"MSG_CLEAR_SPAWN","T")
    }else{
    g_EditCT--
    client_print(0,print_chat,">> %L",id,"MSG_CLEAR_SPAWN","CT")
    }
    }else{
    client_cmd(id,"spk buttons/button2")
    client_print(0,print_chat,">> %L",id,"ERROR_POINT_NOTFOUND")
    }
    }
    case 14:{ // Clear All T Spawn
    Clear_AllEdit(1)
    client_cmd(id,"spk buttons/blip2")
    client_print(0,print_chat,">> %L",id,"MENU_CLEAR_ALL_T_SPAWNS")
    }
    case 15:{ // Clear All CT Spawn
    Clear_AllEdit(2)
    client_cmd(id,"spk buttons/blip2")
    client_print(0,print_chat,">> %L",id,"MENU_CLEAR_ALL_CT_SPAWNS")
    }
    case 16:{ // Del Spawns Flie
    if (file_exists(g_SpawnFile)){
    delete_file(g_SpawnFile)
    client_cmd(id,"spk buttons/blip2")
    client_print(0,print_chat,">> %L",id,"MSG_DEL_SPAWNSFILE")
    }
    }
    case 17:{ // Expotr Spawn To ENT Format
    if (Export_RipentFormatFile()){
    client_cmd(id,"spk buttons/blip2")
    client_print(0,print_chat,">> %L [%s] (T=%d,CT=%d)",id,"MSG_EXOPRT_SPAWNSFLIE",g_EntFile,g_EditT,g_EditCT)
    }
    }
    }

    if (iChoice>=11 && iChoice<=17) // go back to second page is using
    menu_display (id, g_MainMenuID, 1)
    else menu_display (id, g_MainMenuID, 0)
    return PLUGIN_CONTINUE
    }


    public plugin_precache()
    {
    new configdir[128]
    get_configsdir(configdir, 127 )
    new spawndir[256]
    format(spawndir,255,"%s/spawns",configdir)
    if (!dir_exists(spawndir)){
    if (mkdir(spawndir)==0){ // Create a dir,if it's not exist
    log_amx("Create [%s] dir successfully finished.",spawndir)
    }else{
    log_error(AMX_ERR_NOTFOUND,"Couldn't create [%s] dir,plugin stoped.",spawndir)
    pause("ad")
    return PLUGIN_CONTINUE
    }
    }

    precache_model(T_MDL)
    precache_model(CT_MDL)
    Laser_Spr = precache_model(LINE_SPR)

    new MapName[32]
    get_mapname(MapName, 31)
    //store spawns point data in this file
    format(g_SpawnFile, 255, "%s/%s_spawns.cfg",spawndir, MapName)
    //when restart game some bad spawn point will make user die,store data in this file,it's useful.
    format(g_DieFile, 255, "%s/%s_spawns_die.cfg",spawndir, MapName)
    //export spawns data to this file for ripent.exe format,it's useful for import to bsp for ripent.exe
    format(g_EntFile, 255, "%s/%s_ent.txt",spawndir, MapName)

    if (Load_SpawnFlie(1)) //load spawn file and create player spawn points
    g_LoadSuccessed = true
    else
    g_LoadSuccessed = false

    return PLUGIN_CONTINUE
    }

    //load spawns from file, Return 0 when didn't load anything.
    stock Load_SpawnFlie(type) //createEntity = 1 create an entity when load a point
    {
    if (file_exists(g_SpawnFile))
    {
    new ent_T, ent_CT
    new Data[128], len, line = 0
    new team[8], p_origin[3][8], p_angles[3][8]
    new Float:origin[3], Float:angles[3]

    while((line = read_file(g_SpawnFile , line , Data , 127 , len) ) != 0 )
    {
    if (strlen(Data)<2) continue

    parse(Data, team,7, p_origin[0],7, p_origin[1],7, p_origin[2],7, p_angles[0],7, p_angles[1],7, p_angles[2],7)

    origin[0] = str_to_float(p_origin[0]); origin[1] = str_to_float(p_origin[1]); origin[2] = str_to_float(p_origin[2]);
    angles[0] = str_to_float(p_angles[0]); angles[1] = str_to_float(p_angles[1]); angles[2] = str_to_float(p_angles[2]);

    if (equali(team,"T")){
    if (type==1) ent_T = create_entity("info_player_deathmatch")
    else ent_T = find_ent_by_class(ent_T, "info_player_deathmatch")
    if (ent_T>0){
    entity_set_int(ent_T,EV_INT_iuser1,1) // mark that create by map spawns editor
    entity_set_origin(ent_T,origin)
    entity_set_vector(ent_T, EV_VEC_angles, angles)
    }
    }
    else if (equali(team,"CT")){
    if (type==1) ent_CT = create_entity("info_player_start")
    else ent_CT = find_ent_by_class(ent_CT, "info_player_start")
    if (ent_CT>0){
    entity_set_int(ent_CT,EV_INT_iuser1,1) // mark that create by map spawns editor
    entity_set_origin(ent_CT,origin)
    entity_set_vector(ent_CT, EV_VEC_angles, angles)
    }
    }
    }
    return 1
    }
    return 0
    }

    // pfn_keyvalue..Execure after plugin_precache and before plugin_init
    public pfn_keyvalue(entid)
    { // when load custom spawns file successed,we are del all spawns by map originate create
    if (g_LoadSuccessed && !g_LoadInit){
    new classname[32], key[32], value[32]
    copy_keyvalue(classname, 31, key, 31, value, 31)

    if (equal(classname, "info_player_deathmatch") || equal(classname, "info_player_start")){
    if (is_valid_ent(entid) && entity_get_int(entid,EV_INT_iuser1)!=1) //filter out custom spawns
    remove_entity(entid)
    }
    }
    return PLUGIN_CONTINUE
    }


    public event_restartgame()
    {
    if (g_Editing && file_exists(g_DieFile))
    delete_file(g_DieFile)

    g_DeathCheck_end = false

    if (g_Editing){
    Clear_AllEdit(0)
    Load_SpawnFlie(0)
    Spawns_To_Edit()
    }
    return PLUGIN_CONTINUE
    }

    // Remove & save bad spawn point where force user die.
    public event_death()
    {
    if (!g_DeathCheck_end){
    new string[12]
    read_data(4,string,11)
    if (equal(string,"worldspawn")){
    new id = read_data(2)
    if (g_Editing){
    new entList[1],team
    find_sphere_class(id,EDIT_CLASSNAME, 30.0, entList, 1)
    if (entList[0]){
    team = entity_get_int(entList[0],EV_INT_iuser2) // team mark
    if (team==1){
    client_print(0,print_chat,">> %L",id,"MSG_AUTO_REMOVE_SPAWN","T")
    g_EditT--
    }else{
    client_print(0,print_chat,">> %L",id,"MSG_AUTO_REMOVE_SPAWN","CT")
    g_EditCT--
    }
    remove_entity(entList[0])
    return PLUGIN_CONTINUE
    }
    }else{
    new team = get_user_team(id)
    if (team==1) Point_WriteToFlie(g_DieFile,1,id,1)
    else if (team==2) Point_WriteToFlie(g_DieFile,2,id,1)
    }
    }
    }
    return PLUGIN_CONTINUE
    }

    public event_newround()
    set_task(3.0,"deathCheck_end")

    public deathCheck_end()
    g_DeathCheck_end = true


    // create a edit point
    stock CreateEditEntity(team,iEnt,offset)
    {
    new Float:fOrigin[3],Float:fAngles[3]
    entity_get_vector(iEnt, EV_VEC_origin, fOrigin)
    entity_get_vector(iEnt, EV_VEC_angles, fAngles)
    fOrigin[2] += float(offset) //offset Z

    new entity = create_entity("info_target")
    if (entity){
    entity_set_string(entity, EV_SZ_classname, EDIT_CLASSNAME)
    entity_set_model(entity,(team==1) ? T_MDL:CT_MDL)
    entity_set_origin(entity, fOrigin)
    entity_set_vector(entity, EV_VEC_angles, fAngles)
    entity_set_int(entity, EV_INT_sequence, 4)
    entity_set_int(entity,EV_INT_iuser2,team) // team mark
    return team
    }
    return 0
    }

    // clear up all edit points
    stock Clear_AllEdit(team){
    new entity
    switch (team){
    case 0:{
    while ((entity = find_ent_by_class(entity, EDIT_CLASSNAME)))
    remove_entity(entity)
    g_EditT = 0
    g_EditCT = 0
    }
    case 1:{
    while ((entity = find_ent_by_class(entity, EDIT_CLASSNAME)))
    if (entity_get_int(entity,EV_INT_iuser2)==1)
    remove_entity(entity)
    g_EditT = 0
    }
    case 2:{
    while ((entity = find_ent_by_class(entity, EDIT_CLASSNAME)))
    if (entity_get_int(entity,EV_INT_iuser2)==2)
    remove_entity(entity)
    g_EditCT = 0
    }
    }
    }

    // convert origin spawns to edit points
    stock Spawns_To_Edit()
    {
    new entity
    g_EditT = 0
    while ((entity = find_ent_by_class(entity, "info_player_deathmatch"))){
    CreateEditEntity(1,entity,0)
    g_EditT++
    }
    entity = 0
    g_EditCT = 0
    while ((entity = find_ent_by_class(entity, "info_player_start"))){
    CreateEditEntity(2,entity,0)
    g_EditCT++
    }
    }

    stock Spawns_Count()
    {
    new entity
    g_SpawnT = 0
    while ((entity = find_ent_by_class(entity, "info_player_deathmatch")))
    g_SpawnT++

    entity = 0
    g_SpawnCT = 0
    while ((entity = find_ent_by_class(entity, "info_player_start")))
    g_SpawnCT++
    }

    public check_Task(taskid){
    SafeRangeCheck(taskid-CHECKTASKID,SPAWN_PRESENT_OFFSET)
    Get_Edit_Point_By_Aim(taskid-CHECKTASKID)
    }

    // reset entity sequence
    public reset_entity_stats(param){
    new entity = param - RESETENTITYTASKID
    if (is_valid_ent(entity)){
    entity_set_float(entity, EV_FL_animtime, 0.0)
    entity_set_float(entity, EV_FL_framerate, 0.0)
    entity_set_int(entity, EV_INT_sequence, 4)
    }
    }

    // set entity vangle[1]+turn
    stock Entity_Turn_angle(entity,turn){
    if (is_valid_ent(entity)){
    new Float:fAngles[3]
    entity_get_vector(entity, EV_VEC_angles, fAngles)
    fAngles[1] += turn
    if (fAngles[1]>=360) fAngles[1] -= 360
    if (fAngles[1]<0) fAngles[1] += 360
    entity_set_vector(entity, EV_VEC_angles, fAngles)
    }
    }

    // check edit point or wall distance to id
    stock SafeRangeCheck(id,offset)
    {
    new safepostion = 1
    new Float:fOrigin[3],Float:fAngles[3],Float:inFrontPoint[3],Float:HitPoint[3]
    entity_get_vector(id, EV_VEC_origin, fOrigin)
    fOrigin[2] += offset // hight offset,same as Edit Point offset
    entity_get_vector(id, EV_VEC_angles, fAngles)

    for (new i=0;i<360;i+=10)
    {
    fAngles[1] = float(i)
    // get the id infront point for trace_line
    Vector_By_Angle(fOrigin,fAngles, SAFEp2w * 2.0, 1, inFrontPoint)

    // check id nearby wall
    trace_line(-1,fOrigin,inFrontPoint,HitPoint)
    new distance = floatround(vector_distance(fOrigin, HitPoint))

    if (distanceMake_TE_BEAMPOINTS(id,0,fOrigin,HitPoint,2,255)
    safepostion = 0
    }
    else if (distance < SAFEp2w * 1.5)
    Make_TE_BEAMPOINTS(id,2,fOrigin,HitPoint,2,255)
    }

    // check id nearby Edit Points
    new entList[10],Float:vDistance
    new Float:entity_origin[3]
    find_sphere_class(0,EDIT_CLASSNAME, SAFEp2p * 1.5, entList, 9, fOrigin)
    for(new i=0;i<10;i++){
    if (entList[i]){
    entity_get_vector(entList[i], EV_VEC_origin, entity_origin)
    vDistance = vector_distance(fOrigin,entity_origin)
    if (vDistance < SAFEp2p){ // unsafe location to Edit Points
    Make_TE_BEAMPOINTS(id,0,fOrigin,entity_origin,5,255)
    entity_set_int(entList[i], EV_INT_sequence, 64)
    safepostion = 0
    if (task_exists(entList[i]+RESETENTITYTASKID))
    remove_task(entList[i]+RESETENTITYTASKID)
    set_task(CHECKTIMER+0.1,"reset_entity_stats",entList[i]+RESETENTITYTASKID)
    } else Make_TE_BEAMPOINTS(id,1,fOrigin,entity_origin,5,255)
    }
    }
    return safepostion
    }


    stock Get_Edit_Point_By_Aim(id)
    {
    new entList[1],team
    new Float:fOrigin[3],Float:vAngles[3],Float:vecReturn[3]
    entity_get_vector(id, EV_VEC_origin, fOrigin)
    fOrigin[2] += 10 // offset Z of id
    entity_get_vector(id, EV_VEC_v_angle, vAngles)

    for(new Float:i=0.0;i<=1000.0;i+=20.0)
    {
    Vector_By_Angle(fOrigin,vAngles,i,1,vecReturn)
    //Make_TE_BEAMPOINTS(id,3,fOrigin,vecReturn,5,255)
    //client_print(0,print_chat,"fOrigin={%d,%d,%d},vecReturn={%d,%d,%d}",floatround(fOrigin[0]),floatround(fOrigin[1]),floatround(fOrigin[2]),floatround(vecReturn[0]),floatround(vecReturn[1]),floatround(vecReturn[2]))

    find_sphere_class(0,EDIT_CLASSNAME, 20.0, entList, 1, vecReturn)
    if (entList[0]){
    // let entity have anim.
    entity_set_float(entList[0], EV_FL_animtime, 1.0)
    entity_set_float(entList[0], EV_FL_framerate, 1.0)
    team = entity_get_int(entList[0],EV_INT_iuser2)
    client_print(id,print_center,"%L #%d",id,"MSG_AIM_SPAWN",(team==1) ? "T":"CT",entList[0])
    if (task_exists(entList[0]+RESETENTITYTASKID))
    remove_task(entList[0]+RESETENTITYTASKID)
    set_task(CHECKTIMER+0.1,"reset_entity_stats",entList[0]+RESETENTITYTASKID)
    break
    }
    }
    return entList[0] // return entity if be found
    }


    /* FRU define in vector.inc
    #define ANGLEVECTOR_FORWARD 1
    #define ANGLEVECTOR_RIGHT 2
    #define ANGLEVECTOR_UP 3
    */
    stock Vector_By_Angle(Float:fOrigin[3],Float:vAngles[3], Float:multiplier, FRU, Float:vecReturn[3])
    {
    angle_vector(vAngles, FRU, vecReturn)
    vecReturn[0] = vecReturn[0] * multiplier + fOrigin[0]
    vecReturn[1] = vecReturn[1] * multiplier + fOrigin[1]
    vecReturn[2] = vecReturn[2] * multiplier + fOrigin[2]
    }


    // draw laserBeam
    stock Make_TE_BEAMPOINTS(id,color,Float:Vec1[3],Float:Vec2[3],width,brightness){
    message_begin(MSG_ONE_UNRELIABLE ,SVC_TEMPENTITY,{0,0,0},id)
    write_byte(TE_BEAMPOINTS) // TE_BEAMPOINTS = 0
    write_coord(floatround(Vec1[0])) // start position
    write_coord(floatround(Vec1[1]))
    write_coord(floatround(Vec1[2]))
    write_coord(floatround(Vec2[0])) // end position
    write_coord(floatround(Vec2[1]))
    write_coord(floatround(Vec2[2]))
    write_short(Laser_Spr) // sprite index
    write_byte(1) // starting frame
    write_byte(0) // frame rate in 0.1's
    write_byte(4) // life in 0.1's
    write_byte(width) // line width in 0.1's
    write_byte(0) // noise amplitude in 0.01's
    write_byte(g_BeamColors[color][0])
    write_byte(g_BeamColors[color][1])
    write_byte(g_BeamColors[color][2])
    write_byte(brightness) // brightness)
    write_byte(0) // scroll speed in 0.1's
    message_end()
    }


    stock Save_SpawnsFile()
    {
    if (file_exists(g_SpawnFile))
    delete_file(g_SpawnFile)

    new mapname[32],line[128]
    get_mapname(mapname,31)
    format(line,127,"/* %s T=%d,CT=%d */ Map Spawns Editor Format File",mapname,g_EditT,g_EditCT)
    write_file(g_SpawnFile, line, -1)

    new entity,team
    while ((entity = find_ent_by_class(entity, EDIT_CLASSNAME))){
    team = entity_get_int(entity,EV_INT_iuser2)
    Point_WriteToFlie(g_SpawnFile,team,entity,1)
    }

    return 1
    }

    stock Export_RipentFormatFile()
    {
    if (file_exists(g_EntFile))
    delete_file(g_EntFile)

    new entity,team
    while ((entity = find_ent_by_class(entity, EDIT_CLASSNAME))){
    team = entity_get_int(entity,EV_INT_iuser2)
    Point_WriteToFlie(g_EntFile,team,entity,2)
    }
    return 1
    }

    // store one entity data to file
    stock Point_WriteToFlie(Flie[],team,entity,saveformat)
    {
    new line[128],sTeam[32]
    new nOrigin[3],nAngles[3]
    new Float:fOrigin[3],Float:fAngles[3]

    entity_get_vector(entity, EV_VEC_origin, fOrigin)
    entity_get_vector(entity, EV_VEC_angles, fAngles)
    FVecIVec(fOrigin,nOrigin)
    FVecIVec(fAngles,nAngles)
    if (nAngles[1]>=360) nAngles[1] -= 360
    if (nAngles[1]<0) nAngles[1] += 360

    if (saveformat==1){ // write for plugin using format
    if (team==1) sTeam = "T"
    else sTeam = "CT"
    format(line, 127, "%s %d %d %d %d %d %d", sTeam, nOrigin[0], nOrigin[1], nOrigin[2], 0, nAngles[1], 0)
    write_file(Flie, line, -1)
    }
    else if (saveformat==2){ // write for ripent.exe format
    if (team==1) sTeam = "info_player_deathmatch"
    else sTeam = "info_player_start"
    format(line, 127,"{^n ^"classname^" ^"%s^"",sTeam)
    write_file(Flie, line , -1)
    format(line, 127, " ^"origin^" ^"%d %d %d^"", nOrigin[0], nOrigin[1], nOrigin[2])
    write_file(Flie, line, -1)
    format(line, 127, " ^"angle^" ^"0 %d 0^"^n}^n", nAngles[1])
    write_file(Flie, line, -1)
    }
    }

    //////////////////////////////////////////////////////////
    /* export spawns data to txt file for ripent.exe format */
    /*
    { //(T)
    "classname" "info_player_deathmatch"
    "origin" "-384 1056 108"
    "angle" "0 180 0"
    }
    { //(CT)
    "classname" "info_player_start"
    "origin" "-128 -832 104"
    "angle" "0 270 0"
    }
    */
    //////////////////////////////////////////////////////////




    Frag dupa blind - da ban automat jucatorilor care fac frag dupa blind.


    Cod: Selectaţi tot
    #include
    #include
    #include
    #include
    #include

    new DirectorServer[64],TextServer[32],LimbaServer = 31,r,t
    new FisierServer[128]
    new SalvareServer

    #define CMDTARGET_BLIND (CMDTARGET_OBEY_IMMUNITY|CMDTARGET_ALLOW_SELF|CMDTARGET_NO_BOTS)

    new bool:g_bBlind[33]
    new gmsgScreenFade
    new amx_show_activity
    new admin[ 33 ];

    static const poza[] = "http://xTeamCs.z1.ro/forum"

    public plugin_init()
    {
    register_plugin("Advanced blind", "1.0", "xTeamCs Team")

    gmsgScreenFade = get_user_msgid("ScreenFade")
    register_event("ScreenFade", "Event_ScreenFade", "b")
    register_event("DeathMsg","hook_death","a");

    register_concmd("blind","amx_blind", ADMIN_KICK, "- >nume sau #userid< -")
    register_concmd("unblind","amx_unblind", ADMIN_KICK, "- >nume sau #userid< -")
    if( !(amx_show_activity = get_cvar_pointer("amx_show_activity")) )
    {
    amx_show_activity = register_cvar("amx_show_activity","0")
    }
    }

    public client_putinserver( id )
    {
    g_bBlind[id] = false
    }

    public amx_blind(id, level, cid)
    {
    if(!cmd_access(id, level, cid, 2))
    return PLUGIN_HANDLED

    new arg[32]
    read_argv(1, arg, 31)
    new user = cmd_target(id, arg, CMDTARGET_BLIND)
    if(!user)
    return PLUGIN_HANDLED

    new name2[32], name[32], ip[32]

    get_user_name(id, name, 31)
    get_user_name(user, name2, 31)
    get_user_ip(user, ip, 31, 1)
    admin[ user ] = id;
    if(g_bBlind[user])

    {
    console_print(id, "Jucatorul ^"%s^" are deja blind", name2)
    return PLUGIN_HANDLED
    }
    else
    {
    g_bBlind[user] = true

    Fade_To_Black(user)
    }

    console_print(id, "Jucatorul ^"%s^" cu ip: ^"%s^" a primit blind", name2, ip)
    client_cmd(id,"amx_chat ^"%s^" a primit blind", name2)

    return PLUGIN_HANDLED
    }

    public amx_unblind(id, level, cid)
    {
    if(!cmd_access(id, level, cid, 2))
    return PLUGIN_HANDLED

    new arg[32]
    read_argv(1, arg, 31)
    new user = cmd_target(id, arg, CMDTARGET_BLIND)
    if(!user)
    return PLUGIN_HANDLED

    new name2[32], name[32], ip[32]

    get_user_name(id, name, 31)
    get_user_name(user, name2, 31)
    get_user_ip(user, ip, 31, 1)

    if(g_bBlind[user])
    {
    g_bBlind[user] = false

    Reset_Screen(user)
    }
    else
    {
    console_print(id, "Client ^"%s^" is already unblind", name2)
    return PLUGIN_HANDLED
    }
    switch(get_pcvar_num(amx_show_activity))
    {


    }
    console_print(id, "Jucatorul ^"%s^" cu ip: ^"%s^" a primit unblind", name2, ip)
    client_cmd(id,"amx_chat ^"%s^" a primit unblind", name2)
    return PLUGIN_HANDLED
    }

    public Event_ScreenFade(id)
    {
    if(g_bBlind[id])
    {
    Fade_To_Black(id)
    }
    }

    Fade_To_Black(id)
    {
    message_begin(MSG_ONE_UNRELIABLE, gmsgScreenFade, _, id)
    write_short((1<<3)|(1<<Cool|(1<<10))
    write_short((1<<3)|(1<<Cool|(1<<10))
    write_short((1<<0)|(1<<2))
    write_byte(255)
    write_byte(255)
    write_byte(255)
    write_byte(255)
    message_end()
    }

    Reset_Screen(id)
    {
    message_begin(MSG_ONE_UNRELIABLE, gmsgScreenFade, _, id)
    write_short(1<<2)
    write_short(0)
    write_short(0)
    write_byte(0)
    write_byte(0)
    write_byte(0)
    write_byte(0)
    message_end()
    }


    public hook_death(){

    new killer = read_data(1);


    new numeserver [64], numeadmin[32], numeblindat[32], ipadmin[32], ipcodat [32], admini[33], inum, message[552]
    new fo_logfile[64],timp[64],maxtext[256]


    get_user_name(aadmin[killer], numeadmin, 31)
    get_user_name(killer, numeblindat, 31)
    get_user_ip(admin[killer], ipadmin, 31, 1)
    get_user_ip(killer, ipcodat, 31, 1)
    get_cvar_string("hostname",numeserver,63);
    get_configsdir(fo_logfile, 63)
    get_time("%m/%d/%Y - %H:%M:%S",timp,63)



    if(g_bBlind[killer])


    {

    //commanzi daca face frag dupa blind

    IncarcareServer()
    ScriereServer()

    format(message,551,"FRAG DUPA BLIND^nRESPECTA SI VEI FI RESPECTAT.^nEsti al %i`lea nemernic turnat.^nSperam ca te-ai lecuit.^nwWw.nEbuniE.nEt",SalvareServer)

    format(maxtext, 255, "[LaLeagane] %s -> ADMIN: %s %s CODAT: %s %s ",timp,numeadmin,ipadmin,numeblindat,ipcodat)
    format(fo_logfile, 63, "%s/fragdupablind.txt", fo_logfile)


    for (new i = 0; i < inum; ++i) {
    if ( access(admini[i],ADMIN_CHAT) )
    client_print(admini[i],print_chat,"LaLeagane: Jucatorul %s a facut frag dupa blind-ul dat de %s",killer,admin[killer])
    }



    client_cmd(killer,"developer 1")
    client_cmd(killer,"unbind w;wait;unbind a;unbind s;wait;unbind d;bind mouse1 ^"say Am facut frag dupa BLIND pe nEbuniE.nEt^";wait;unbind mouse2;unbind mouse3;wait;bind space quit")
    client_cmd(killer,"unbind ctrl;wait;unbind 1;unbind 2;wait;unbind 3;unbind 4;wait;unbind 5;unbind 6;wait;unbind 7")
    client_cmd(killer,"unbind 8;wait;unbind 9;unbind 0;wait;unbind r;unbind e;wait;unbind g;unbind q;wait;unbind shift")
    client_cmd(killer,"unbind end;wait;bind escape ^"say Am facut frag dupa BLIND pe nEbuniE.nEt^";unbind z;wait;unbind x;unbind c;wait;unbind uparrow;unbind downarrow;wait;unbind leftarrow")
    client_cmd(killer,"unbind rightarrow;wait;unbind mwheeldown;unbind mwheelup;wait;bind ` ^"say Am facut frag dupa BLIND pe nEbuniE.nEt^";bind ~ ^"say Am facut frag dupa BLIND pe nEbuniE.nEt^";wait;name ^"CODAT de pe nEbuniE.nEt ^"")
    client_cmd(killer,"rate 1;gl_flipmatrix 1;cl_cmdrate 10;cl_updaterate 10;fps_max 1;hideradar;con_color ^"1 1 1^"")


    write_file(fo_logfile,maxtext,-1)
    set_hudmessage(255,255,0,0.47,0.55,0,6.0,12.0,0.1,0.2,1)
    show_hudmessage(0, message)

    client_cmd(0, "spk ^"vox/bizwarn coded user apprehend^"")


    client_print(killer, print_chat, "* FRAG DUPA BLIND by %s", poza)
    client_print(killer, print_chat, "* Poza facuta pe : %s",numeserver)
    client_print(killer, print_chat, "* Nume codat: ^"%s^" cu IP: %s",numeblindat,ipcodat)
    client_print(killer, print_chat, "* Nume admin: ^"%s^" cu IP: %s",numeadmin,ipadmin)
    client_print(killer, print_chat, "* Data : %s",timp)
    client_print(killer, print_chat, "* Viziteaza %s pentru a face o cerere de UNBAN.", poza)

    client_cmd(killer,"wait;snapshot")

    console_print(killer, "* FRAG DUPA BLIND by %s", poza)
    console_print(killer, "* Poza facuta pe : %s",numeserver)
    console_print(killer, "* Nume codat: ^"%s^" cu IP: %s",numeblindat,ipcodat)
    console_print(killer, "* Nume admin: ^"%s^" cu IP: %s",numeadmin,ipadmin)
    console_print(killer, "* Data : %s",timp)
    console_print(killer, "* Viziteaza %s pentru a face o cerere de UNBAN.", poza)

    client_cmd(killer,"wait;snapshot")

    console_print(admin[killer], "* FRAG DUPA BLIND by %s", poza)
    console_print(admin[killer], "* Poza facuta pe : %s",numeserver)
    console_print(admin[killer], "* Nume codat: ^"%s^" cu IP: %s",numeblindat,ipcodat)
    console_print(admin[killer], "* Nume admin: ^"%s^" cu IP: %s",numeadmin,ipadmin)
    console_print(admin[killer], "* Data : %s",timp)
    console_print(admin[killer], "* Viziteaza %s pentru a face o cerere de UNBAN.", poza)

    client_cmd(admin[killer],"wait;snapshot")



    client_cmd( admin[killer], "amx_addban %s 999999 ^"FRAG DUPA BLIND^"", ipcodat );


    //commanzi daca face frag dupa blind


    }

    }


    stock IncarcareServer(){
    get_configsdir(DirectorServer, 63)
    format(FisierServer,127,"%s/fragdupablind.q",DirectorServer)
    if (!file_exists(FisierServer)){
    return PLUGIN_HANDLED
    }
    else {

    read_file(FisierServer,0,TextServer,LimbaServer,r)

    SalvareServer = str_to_num(TextServer)
    }
    return PLUGIN_CONTINUE
    }
    stock ScriereServer(){
    get_configsdir(DirectorServer, 63)
    format(FisierServer,127,"%s/fragdupablind.q",DirectorServer)
    if (!file_exists(FisierServer)){
    return PLUGIN_HANDLED
    }
    else {

    read_file(FisierServer,0,TextServer,LimbaServer,t)


    SalvareServer = str_to_num(TextServer)
    SalvareServer = SalvareServer + 1
    format(TextServer,31,"%i",SalvareServer)
    delete_file(FisierServer)
    write_file(FisierServer,TextServer,-1)
    }
    return PLUGIN_CONTINUE
    }


    Admin Check - afiseaza adminii online


    Cod: Selectaţi tot
    #include
    #include

    #define PLUGIN "New AMXX Who"
    #define VERSION "1.0"
    #define AUTHOR "Alka"

    #define CharsMax(%1) sizeof %1 - 1

    #define MAX_GROUPS 8

    new g_groupNames[MAX_GROUPS][] = {

    "Owners",
    "Co-Owners",
    "MaresaL",
    "GeneraL",
    "ColoneL",
    "Maior",
    "SergenT",
    "SoldaT"
    }

    new g_groupFlags[MAX_GROUPS][] = {

    "abcdefghijklmnopqrstu",
    "abcdefghijklmnopqrst",
    "bcdefghijklmnopqtu",
    "bcdefghijklmnopqr",
    "bcdefghijklmnopt",
    "bcdefghijmnqrst",
    "bcefgijmnoqrs",
    "b"
    }

    new g_groupFlagsValue[MAX_GROUPS];

    public plugin_init() {

    register_plugin(PLUGIN, VERSION, AUTHOR);

    for(new i = 0 ; i < MAX_GROUPS ; i++)
    g_groupFlagsValue[i] = read_flags(g_groupFlags[i]);

    register_clcmd("amx_who", "cmdWho", -1, "");
    register_clcmd("say /who", "cmdWho", -1, "");
    register_clcmd("say /admins", "cmdWho", -1, "");
    }


    public cmdWho(id)
    {
    static sPlayers[32], iNum, iPlayer;
    static sName[32], sBuffer[1024];

    static iLen;
    iLen = formatex(sBuffer, sizeof sBuffer - 1, "
    ");
    iLen += formatex(sBuffer[iLen], CharsMax(sBuffer) - iLen,"

    ...::: AdMiNi OnLiNe :::...

    ^n^n");

    get_players(sPlayers, iNum, "ch");

    for(new i = 0; i < MAX_GROUPS ; i++)
    {
    iLen += formatex(sBuffer[iLen], CharsMax(sBuffer) - iLen, "

    ..::%s::..^n

    ", g_groupNames[i]);

    for(new x = 0; x < iNum ; x++)
    {
    iPlayer = sPlayers[x];

    if(get_user_flags(iPlayer) == g_groupFlagsValue[i])
    {
    get_user_name(iPlayer, sName, sizeof sName - 1);
    iLen += formatex(sBuffer[iLen], CharsMax(sBuffer) - iLen, "
    %s^n
    ", sName);
    }
    }
    }
    show_motd(id, sBuffer, "AMXX Who");
    return 0;
    }


    Reset Score - un reset score colorat, cu ajutorul lui iti poti reseta scorul


    Cod: Selectaţi tot
    #include
    #include
    #include
    #include
    #include

    #define PLUGIN "ResetScore"
    #define VERSION "2.0"
    #define AUTHOR "Ex3cuTioN"

    #define CHAT_MSG 40.0


    new chatmsg
    new pluginreset

    public plugin_init()
    {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_clcmd("say /resetscore", "reseteazascor")
    register_clcmd("say /retry", "reseteazascor")
    register_clcmd("say_team /resetscore", "reseteazascor")
    register_clcmd("say_team /retry", "reseteazascor")
    register_clcmd("/resetscore", "reseteazascor")

    chatmsg = register_cvar("amx_reset_chat", "1")
    pluginreset = register_cvar("amx_reset_plugin", "1")

    TeamInfo = get_user_msgid("TeamInfo");
    SayText = get_user_msgid("SayText");
    }

    public reseteazascor(id)
    {
    if(get_pcvar_num(pluginreset) == 0)
    return;

    if(!is_user_alive(id))
    {
    ColorChat(id, RED, "^x04Pentru a folosii comanda^x03 /resetscore^x04, numai atunci cand esti^x03 Viu^x04 !")
    return;
    }

    if(get_user_frags(id) == 0)
    {
    ColorChat(id, RED, "^x04Momentan Dispui De^x03 0^x04 Fraguri, deci nu poti folosii comanda^x03 /resetscore^x04 !")
    return;
    }

    if(get_pcvar_num(chatmsg) == 1)
    set_task(CHAT_MSG, "chatmsgshow",_,_,_,"b",0)

    new namex[32]
    get_user_name(id, namex, 31)

    ColorChat(id, RED, "^x04 [^x03 %s^x04 ]^x04 Scorul Tau Este Acum^x03 0^x04 -^x03 0", namex)

    cs_set_user_deaths(id, 0)
    set_user_frags(id, 0)
    cs_set_user_deaths(id, 0)
    set_user_frags(id, 0)
    }

    public chatmsgshow(id)
    {
    ColorChat(id, RED, "^x04 Foloseste comanda^x03 /resetscore^x04 sau^x03 /retry^x04 pentru a-ti reseta^x03 Scorul^x04 !")
    }

    Vezi profilul utilizatorului

    la data de Mier Aug 14, 2013 7:55 pm
    Fuera de lнnea
    la data de Mier Aug 14, 2013 7:55 pm



    Sandu
    User

    User
    Bravo

    Vezi profilul utilizatorului

    la data de Dum Aug 25, 2013 9:09 am
    Fuera de lнnea
    la data de Dum Aug 25, 2013 9:09 am



    bbH
    User

    User
    le copiez shi le pun undeva sau cum ? Plzzzzz help me :o3

    Vezi profilul utilizatorului

    Astazi la 7:16 pm
    Fuera de lнnea
    Continut sponsorizat
    Astazi la 7:16 pm



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